Detour Bus
Casual VR Game | Unity | 2020-2021 | 12-Month Project | 19 People Team
Awards
Yugo BAFTA Student Awards Shortlist 2022
Oculus Launch Pad Grant Recipient 2020
USC Game Expo 2020
Description
A casual VR game where players build winding highways around themselves to take the dysfunctional Flowers family on a road trip across Post-Infrastructure America.
My Role
Designer, 3D ArtistTools
Unity, Blender, Oculus RiftDesign Process of Yellowbus L
evel
Yellowstone Research
Based on the research, include Geysers, Waterfall and River, Mammoth hot springs and Grand Prismatic Spring in our level.
Directing Game Flow
Players need to guide the bison back to the farm, the center of the map, and finally through the waterfall to complete the level.
Interactable Environment Objects
1. Bison
When the bus approaches to the bison, bison will move forward a distance.
2. Geyser
Geysers will send a tall column of water and steam into the air. Players need to go around geyser either will be washed into the air (and restart this part of game).
3. Waterfall
Waterfall is tallest object in this level and also act as a funny and unrealistic ending point of level.
I was also 3d modeling for the game.
Adding sky stripe
Credit Level Design
Setting in the outer space, I designed the settings for the four planets of four different types of transportation systems.
Drew the first pass of concept art.
Block out the level:
All characters are interactable, when bus shoot out to text, they will fly like in the space.
Yellowstone Research
Directing Game Flow
Interactable Environment Objects
1. BisonWhen the bus approaches to the bison, bison will move forward a distance.
2. Geyser
Geysers will send a tall column of water and steam into the air. Players need to go around geyser either will be washed into the air (and restart this part of game).
3. Waterfall
Waterfall is tallest object in this level and also act as a funny and unrealistic ending point of level.
Blockout
3D Modeling
Adding sky stripe
Yellowbus Sign
Final
Credit Level Design
Setting in the outer space, I designed the settings for the four planets of four different types of transportation systems.
Drew the first pass of concept art.
Designed constellations based on bus shape and constellation types of team members.
All characters are interactable, when bus shoot out to text, they will fly like in the space.