HI!
I am Olivia (Jiaxuan) Yin, a game designer and XR developer.
I graduated from with Master Degree of New York University Tisch Interactive Telecommunications Program (ITP) in Fall 2023. With a diverse academic background, I completed my undergrad degree at the prestigious USC School of Cinematic Arts, where I majored in interactive entertainment and minored in architecture and themed entertainment.
In my leisure time, I enjoy exploring my creativity through watercolor painting, cooking, and engaging with games and movies.
Send me messages! ︎
Forager VR
Unreal DeveloperDecember 2022 - May 2023
By developing cutting-edge 3D scanning hardware and software, the Forager team has begun capturing a library of mushrooms growing over time and play them back as hyperrealistic animations in the Unreal Engine.
Blizzard Entertainment | Diablo 4
World Design InternMay 2022 - August 2022
Contributed to the open-world development of Diablo 4 by implementing monsters, events, and interactable across 3 subzones using a self-developed engine
New York University
Studenty Mentor at The Coding Lab Sept 2021 - May 2023
Teaching Assistant for Immersive Experiences
Spring 22, Spring 23
• Provided technical and conceptual support to 80+ students through weekly office hours
• Conducted 5 workshops on Unity and Unreal, instructing total 80+ students in the fundamentals of game development
Tencent
Game Design Intern (Gamification and K-12 Education)April 2021 - August 2021
• Developed Creative Mini-E Island, an online gamified learning platform on the Roblox, and collaborated with engineers from Roblox China to release 6 courses that received 23.1k+ visits
• Produced 3 videos to promote the game design online class, viewed by 4k+ people, resulting in a 2k+ followers increase
Game Design Intern (Level Design)
May 2020 - August 2020
• Created levels for The Outcast Mobile, an action RPG mobile game based on popular Chinese comic IP, and designed new character quest including narrative and gameplay to implement the Moment’s system
• Worked with the art team to create environment art and character animation for new levels; supported the engineering team to build a new Unity tool