Diablo IV: Vessel of Hatred
2023 - 2024
Role: Associate World Designer
Since July 2023, I have been working as a World Designer on Diablo IV: Vessel of Hatred at Blizzard Entertainment. My role focuses on designing engaging environments and gameplay experiences that fit the tone and style of the Diablo. I work on creating detailed areas, developing open-world events, and integrating interactive elements that contribute to the game's overall atmosphere and story. Using a mix of creative design and technical tools, I aim to create content that enhances the player experience and supports the game’s vision.
Designed and Scripted Open-World Events:
Enhanced NPC Interactions:
Designed and Scripted Open-World Events:
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Developed in-game events, taking them from initial paper designs through prototypes to final implementation using Blizzard’s proprietary engine.
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Designed two fully-realized subzones Lingering Hatred and Seven Stones in the new zone Nahantu, ensuring the areas were populated with engaging monsters, diverse events, and rich environmental storytelling through interactive objects.
Enhanced NPC Interactions:
- Wrote NPC dialogues, designed ambient NPCs’ mini-stories, and set up animations aligned with the environment and narrative, ensuring each character had a distinct personality and fit seamlessly into the game’s overarching story.