Olivia Yin

Game Designer // CREATIVE TECHNOLOGIST
 
Olivia Yin     Projects   Playground    About

Diablo IV:
Vessel of Hatred

AAA Open-World & Content Design

Contributed to shaping the dark, expansive landscape of Sanctuary for Blizzard Entertainment’s critically acclaimed expansion, Diablo IV: Vessel of Hatred. My work centers on technical world-building, high-agency level design, and deep environmental storytelling—crafting atmospheric environments, script-driven world events, and systematic quest pipelines that align with the classic, grim tone of the Diablo universe.

STUDIO Blizzard Entertainment
ROLE Associate World Designer
TIMELINE 2023 - 2024

Open-World Architecture & Implementation

SUBZONE DEVELOPMENT: LINGERING HATRED
Spearheaded the technical layout and world implementation for this corrupted area within the new region, Nahantu. Owned the territory construction from blockout up to final composition—optimizing spawn logic, balancing dynamic density, and anchoring dark lore through high-impact interactive props.
SUBZONE DEVELOPMENT: SEVEN STONES
Designed and built the geometric and systemic layer of the Seven Stones subzone. Focused heavily on integrating player-pathing ergonomics, framing epic macro-vistas, and building procedural-looking terrain variations that integrate flawlessly with existing world assets.

Technical Expertise

SCRIPTING & ENGINES
Blizzard Proprietary Engine & World-Building Toolsets, Visual Scripting Nodes, Dynamic Event Spawners, Level Streaming Management.
DESIGN FOCUS
Technical Level Design, Open-World Spacing, Encounter Layouts, Systematic Narrative Node Integration, Vector Math for Spatial Logic.

Core Contributions

SYSTEMIC WORLD EVENTS

01

Open-World Scripting & Prototyping

Owned the end-to-end development pipeline for dynamic, in-game world events. Translated high-concept paper pitches into fully interactive functional prototypes, utilizing proprietary visual scripting systems to control wave spawning, phase transitions, and reward triggers under strict memory budgets.

ENVIRONMENTAL NARRATIVE

02

Ambient Life & Narrative Integration

Enriched the dark fantasy atmosphere by building detailed micro-narratives for ambient NPCs throughout Sanctuary. Wrote situational dialogues, established intricate animation behaviors tied directly to spatial triggers, and ensured all world elements harmonized perfectly with the dark, seasonal storyline.