Hello, this is Olivia Yin!
//Creative Technologist //XR Developer
Featured Work
Designing the strongholds, world building and sub-zones for the Diablo IV base game and expansions.
A multisensory VR experience exploring concepts of home and autobiographical memory through custom scent-releasing interaction.
Professional Work

Designing the stronghold, world building and sub-zones for the Diablo IV expansion: Lord of Hatred.

Owned the development pipeline for dynamic world events, custom visual scripting networks, and detailed subzone fabrication within Nahantu.

Assisted with technical world construction, greybox prototyping, tool testing, and systematic level design assets across Sanctuary.
Immersive Experiences

A multisensory VR experience exploring concepts of home and autobiographical memory through custom scent-releasing interaction.

Enter the comics created by the protagonist who only has 1 year remaining in this world.

A comedic, accessible VR road-trip game built around a dynamic, physics-based highway construction mechanic.

A two-player collaborative game mapping virtual reality cooperative mechanics onto physical sensory constraints. Rebuild the friendship cross over different time, virtual and physical space.

Come to Me is a multi-sensory VR game where you play as a comet and build relationships with the four planets you encounter in orbit.
Alt.Ctrl Games

An innovative alternative control cooperative game featured as a finalist at the Game Developers Conference (GDC) Alt.Ctrl exhibit.

A uniquely controlled platformer game exploring light-based level traversal and atmospheric puzzle solving.
AR Effects