Hello, this is Olivia Yin!
//Creative Technologist //XR Developer
Featured Work
Owned the end-to-end design of strongholds, world-building elements, and sub-zones for the Diablo IV base game and its subsequent expansions.
A multisensory VR experience exploring concepts of home and autobiographical memory through custom scent-releasing interaction.
Professional Work

Designing the stronghold, world building and sub-zones for the Diablo IV expansion: Lord of Hatred.

Designed and implemented dynamic world events alongside detailed open-world subzones within Nahantu.

Contributed to technical world construction, conducted internal tool testing, and managed the implementation of systematic level design assets across Sanctuary.
Immersive Experiences

A multisensory VR experience exploring concepts of home and autobiographical memory through custom scent-releasing interaction.

Enter the comics created by the protagonist who only has 1 year remaining in this world.

A comedic, accessible VR road-trip game built around a dynamic, physics-based highway construction mechanic.

A two-player collaborative game mapping virtual reality cooperative mechanics onto physical sensory constraints. Rebuild the friendship cross over different time, virtual and physical space.

Come to Me is a multi-sensory VR game where you play as a comet and build relationships with the four planets you encounter in orbit.
Alt.Ctrl Games

An innovative alternative control cooperative game featured as a finalist at the Game Developers Conference (GDC) Alt.Ctrl exhibit.

A uniquely controlled platformer game exploring light-based level traversal and atmospheric puzzle solving.
AR Effects