Last 4 Seasons in My Life
Room-Scale Mixed Reality Experience
"Last 4 Seasons in My Life" is a room-scale mixed reality installation that invites audiences to step directly inside the pages of a graphic novel. Representing the externalized psychological autobiography of a protagonist who has exactly one year left to live, the experience bridges spatial projection mapping, physical computing, and virtual reality to empower participants to reconstruct, curate, and archive her fleeting recollections.
Technical Pipeline & Spatial Framework
Prototyping & Interactive Mechanics
PROTOTYPE 01
Bitsy Concept Micro-Prototype
Before scaling into immersive mixed reality, a rapid architectural prototype was developed using the Bitsy toolset. This phase focused entirely on mapping the aesthetic shifts of the four climatic seasons—leveraging strict color palette variations, specific month increments, and narrative textual constraints to emphasize seasonal progression.
Players traverse through a constrained, strictly linear left-to-right axis. Reaching the right boundary triggers an automated temporal teleportation into the next seasonal act, enforcing a unidirectional narrative trajectory.
🔗 Play the Bitsy Demo on Itch.io

INTERACTION DESIGN
The Archival Ritual: Polaroid Curation
The primary physical interaction revolves around an archival camera mechanic. Users utilize a physical Polaroid device to take snapshots of dynamic virtual occurrences. Once captured, participants physically clip these generated frames onto an installation photo wall inside the balcony space.
This physical action triggers system-level data pooling. The specific images chosen and physically hung by the user are immediately cataloged by hardware sensors, forming the algorithmic asset database from which the final, uniquely customized graphic novel summary is compiled.
Spatial Narrative Progression
Concept Visualization & Production Artifacts
Four Seasons Unreal Prototypes