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Last 4 Seasons in My Life


VR Experience | Unreal | Solo Project
2022 | 2-Month Project  


This is a room-scale mixed reality experience, where the audience enters the comic book 'Last 4 Seasons in My Life,' which is also the timeline of the past of the main character, who has only one year to live, and recreates her memories.

My Role

Designer, Engineer

Genre

Room-scale mixed reality experience

Tools

Unreal, Blender, Oculus Quest 2, projection mapping

Grant

NYU Tisch Dean’s GSO Grant (1 of 2 recipients selected that year)

Project Description


This project is called “Last 4 Seasons in My Life,” in which the audience will enter the comics created by the protagonist, who only has 1 year remaining in this world. The audience will take pictures with a Polaroid and hang them on the photo wall,  interact with other objects, and trigger the narrative related to that object. All these movements in physical space will be detected by the sensors and reflected in the real world.

In the end, based on your interaction, the new comic book “Last 4 Seasons in My Life” will be drawn as a summary of your experience and a summary of her observation and imagination towards this world.



VR Prototype


Ideal Installation Venue

The installation takes place in an enclosed environment designed as a physical balcony. Projection mapping transforms the surrounding walls, extending the scene beyond the physical space. Audiences wear VR headsets and move within a one-to-one mapped virtual environment. The setup requires an area of approximately 10 by 10 feet.




Bitsy Prototype

I used Bitsy to develop a prototype of the Last 4 seasons in my life and focus on the changes in the 4 seasons (use the number of months, color palette, and narrative to indicate the differences). In this Bitsy version, players can only move from left to right. After they move to the right, they will teleport to the next season’s scene, and cannot go backward.



   


Interaction

Take pictures, Polaroid photos, and hang them on the wall
The main interaction of the game is to take pictures of these moments, for those who have curiosity. After taking pictures, players can choose to hang pictures on the photo wall. Those hung on the walls will be selected as the pool of the final generated comics.


According to the interaction with the experience, the whole experience will be divided into 4 phases.
Phrase 1: audience into the space, wander around in the physical balcony (project on walls),  interact with the original comic book
Phrase 2: wearing a VR headset,  detecting the audience's hand motion, and environment sensors to gather data and reflect in the virtual world
Phrase 3: a comic book generated from the whole experience presented to the audience at the end in VR
Phrase 4: audience exits from VR, the physical balcony is modified, and able to watch the new comic book 


 

Concept Visualization


Generated with AI tools to illustrate the projection mapping setup and spatial atmosphere.


Art Direction





Plan Sketch




System Diagram



Four Seasons Prototype

Spring

Summer

Fall

Winter


Olivia Yin ︎ ︎ ︎ ︎ oliviayin21@gmail.com ︎︎