Last 4 Seasons in My Life
VR Experience | Unreal | Solo Project
2022 | 2-Month Project
This is a room-scale mixed reality experience, where the audience enters the comic book 'Last 4 Seasons in My Life,' which is also the timeline of the past of the main character, who has only one year to live, and recreates her memories.
My Role
Designer, EngineerGenre
Room-scale mixed reality experienceTools
Unreal, Blender, Oculus Quest 2, projection mappingGrant
NYU Tisch Dean’s GSO Grant (1 of 2 recipients selected that year)
Project Description
This project is called “Last 4 Seasons in My Life,” in which the audience will enter the comics created by the protagonist, who only has 1 year remaining in this world. The audience will take pictures with a Polaroid and hang them on the photo wall, interact with other objects, and trigger the narrative related to that object. All these movements in physical space will be detected by the sensors and reflected in the real world.
In the end, based on your interaction, the new comic book “Last 4 Seasons in My Life” will be drawn as a summary of your experience and a summary of her observation and imagination towards this world.
VR Prototype
Ideal Installation Venue

Bitsy Prototype


Interaction
Take pictures, Polaroid photos, and hang them on the wall
The main interaction of the game is to take pictures of these moments, for those who have curiosity. After taking pictures, players can choose to hang pictures on the photo wall. Those hung on the walls will be selected as the pool of the final generated comics.
According to the interaction with the experience, the whole experience will be divided into 4 phases.
Phrase 1: audience into the space, wander around in the physical balcony (project on walls), interact with the original comic book
Phrase 2: wearing a VR headset, detecting the audience's hand motion, and environment sensors to gather data and reflect in the virtual world
Phrase 3: a comic book generated from the whole experience presented to the audience at the end in VR
Phrase 4: audience exits from VR, the physical balcony is modified, and able to watch the new comic book
The main interaction of the game is to take pictures of these moments, for those who have curiosity. After taking pictures, players can choose to hang pictures on the photo wall. Those hung on the walls will be selected as the pool of the final generated comics.
According to the interaction with the experience, the whole experience will be divided into 4 phases.
Phrase 1: audience into the space, wander around in the physical balcony (project on walls), interact with the original comic book
Phrase 2: wearing a VR headset, detecting the audience's hand motion, and environment sensors to gather data and reflect in the virtual world
Phrase 3: a comic book generated from the whole experience presented to the audience at the end in VR
Phrase 4: audience exits from VR, the physical balcony is modified, and able to watch the new comic book
Concept Visualization

Generated with AI tools to illustrate the projection mapping setup and spatial atmosphere.
Art Direction

Plan Sketch

System Diagram

Four Seasons Prototype
Spring
Summer

Fall

Winter
