Olivia Yin     Projects   Playground    About

I’ll meet you in the rain


Alt. Ctrl. Game | 2024-2025 | 6 People Team


Role 

Unity Engineer, Game Designer

Description

An umbrella shimmering with starlight and a bottle that captures falling stars—two strangers destined to meet. In a shooting star's moment of magic, their worlds collide, creating a dazzling story of connection under the glowing night sky.

Awards


GDC 2025 Alt. Ctrl Finalist

Technical Details


Arduino (Nano 33iot) on each controller. It sends rotation data from its gyroscope to Unity through serial. We then mapped the rotation value to our in-game objects to achieve a smooth interaction.

Tool: Unity, Arduino, 3D Print





Trailer


I’ll Meet You in the Rain is a two-player asymmetry co-op game. One player will play as an umbrella, and the other one will play as a glass jar. Players will use physical controllers, a real umbrella, and a glass jar to control the corresponding in-game characters.

In a magical world where fading stars are falling from the sky, the umbrella transforms from its usual function of shielding rain into a celestial object that bounces stars away and takes players on a journey through the unknown universe.

Floating on the opposite side of the umbrella, the glass jar is designed to catch stars that have been bounced by the umbrella. Through this action, we want to evoke the nostalgic childhood memory of folding origami lucky stars and gathering them in a jar. 

At the beginning, players are unaware of each other's presence in the game, but by the end, they will meet at the midpoint and come to understand how their actions within the game have impacted one another. There is no winning condition in this game, instead, we want to capture the poetic moment of encountering another person and discovering how their actions have brought meaning to each other's worlds.

Unlike conventional controllers, our custom umbrella and bottle make players feel like they are acting like the characters in the game. We want them to engage in a way that feels intuitive and connected.



Alt.Ctrl Controller

This experience uses physical objects—an umbrella and a bottle—that players can sway to control their corresponding in-game items. Unlike conventional controllers, our custom umbrella and bottle make players feel like that they are acting like the characters in the game, bouncing and catching drifting stars with their own efforts. As players’ movements seamlessly translate to on-screen motions, players engage with the game world in a way that feels intuitive and connected.
Project Explanation Video



Olivia Yin ︎ ︎ ︎ ︎ oliviayin21@gmail.com ︎︎