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Smell like Home

Multisensory Virtual Reality Experience

 
“Smell like Home" is a multisensory virtual reality experience exploring concepts of home and belonging through the evocative power of scents embedded in memories, immersing viewers in recreated virtual environments that resonate with emotions and memories related to home. Using an innovative scent-releasing device designed specifically for this project, viewers will navigate through emotional responses to home, capturing 3 pivotal moments in the creator’s life marked by 3 distinctive scents.


Exhibitions

Award

BAFTA Student Awards 2024 Immersive Category Winner

Following:
03/2025

Past:
05/2023

05/2023


SXSW Innovation Awards


New York University ITP Spring Show

University of Southern California Games Expo

Austin, TX


New York, NY

Los Angeles, CA





Technical Details

Virtual: Unreal Engine 5, Meta Quest 2, Blender, Motion Capture, Motive, Motion Builder
Physical: Arduino Nano, 3D Print, Lasercut, Air Pump, Solder Circuit, Spray Paint


Credit

Thesis Advisor: Sharleen Smith
Mocap Actors: Tinrey Wang, Addison Worthington


Abstract

"Smell Like Home" is a VR + scent exploration game that revolves around the concept of home and how to discover it through the power of scent. As I grew up and moved away from my childhood home and parents, I began to wonder what home really meant to me. This project offers a unique personal journey through the use of an Insta camera to capture images of objects that remind one of the scents of home, such as the lychee tree or coffee cup. The captured images trigger the scent camera to release the corresponding scent, thus evoking memories and emotions associated with home. The entire game journey has a relatively linear structure, containing five levels, including an introductory level and an end level, both of which are within the camera, as well as three memory levels that tell the story of past occurrences in reverse chronological order. Within each level, there are multiple interactables that encourage players to explore and interact freely, in no particular order. However, there is a key object at each level. Players need to interact with that key object in order to move from one scene to the next.

Full Length Walkthrough Video


Levels


Animation: Motion Capture



Physical


Physical Camera
Easily attach to the VR controller

Iterations on the attachment

Development Process




End this journey with photos of the best memories





Olivia Yin ︎ ︎ ︎ ︎ oliviayin21@gmail.com ︎︎