Biography & Expertise
About Me
Olivia (Jiaxuan) Yin is a Game Designer and Multisensory Artist with over 3 years of experience spanning AAA production and independent immersive exhibitions. Currently working at Blizzard Entertainment on Diablo IV, she specializes in technical world-building, script-driven open-world events, and systematic level design.
Contact Me
Feel free to reach out for professional collaborations, technical design inquiries, or exhibition opportunities:
📧 oliviayinlab@gmail.com
Interested in full experience, academic publications, or festival history?
Download Full Resume (PDF)Education
2021 - 2023
Master of Professional Studies (MPS)
New York University // Tisch ITP
2017 - 2021
Bachelor of Arts in Interactive Entertainment
University of Southern California // School of Cinematic Arts
Technical Skills & Engine Expertise
Game & Level Design
Technical Quest Design
Open-World
Procedural Terrain (PCG / Gaea)
Systemic Narrative Design
Engines & Programming
Blizzard Proprietary Engine
Unreal Engine 5
Unity
Lua Scripting
C++
C#
Unreal Blueprint
Physical Computing & Interaction
Arduino Framework
ESP32 & Sensor Integration
Multisensory Interaction (Olfactory VR)
Meta Quest SDK
3D Pipelines & Fabrication
Blender
Maya
Rhino (Laser Cut / CNC)
Motion Capture (Motive)
3D Printing
Photogrammetry Pipeline