Olivia Yin

Game Designer // CREATIVE TECHNOLOGIST
 
Olivia Yin     Projects   Playground    About

Biography & Expertise

 

About Me

Olivia (Jiaxuan) Yin is a Game Designer and Multisensory Artist with over 3 years of experience spanning AAA production and independent immersive exhibitions. Currently working at Blizzard Entertainment on Diablo IV, she specializes in technical world-building, script-driven open-world events, and systematic level design.

Contact Me

Feel free to reach out for professional collaborations, technical design inquiries, or exhibition opportunities:
📧 oliviayinlab@gmail.com

Interested in full experience, academic publications, or festival history?

Download Full Resume (PDF)

Education

2021 - 2023 Master of Professional Studies (MPS) New York University // Tisch ITP
2017 - 2021 Bachelor of Arts in Interactive Entertainment University of Southern California // School of Cinematic Arts

Technical Skills & Engine Expertise

Game & Level Design
Technical Quest Design Open-World Procedural Terrain (PCG / Gaea) Systemic Narrative Design
Engines & Programming
Blizzard Proprietary Engine Unreal Engine 5 Unity Lua Scripting C++ C# Unreal Blueprint
Physical Computing & Interaction
Arduino Framework ESP32 & Sensor Integration Multisensory Interaction (Olfactory VR) Meta Quest SDK
3D Pipelines & Fabrication
Blender Maya Rhino (Laser Cut / CNC) Motion Capture (Motive) 3D Printing Photogrammetry Pipeline