Olivia Yin     Projects   Playground    About

Gameplay Prototypes

Recreating gameplay mechanics and systems from games I like in Unreal Engine and Unity, alongside experimental prototypes exploring new interactions and technical ideas.
I break down core mechanics and rebuild them using different Unreal systems, including Blueprints, EQS, AI Behavior Trees, and other gameplay frameworks to explore implementation, structure, and technical design.

Unreal Gameplay Prototypes


Mario Odyssey: Chain Chomp Mechanics
Mario Odyssey: Frog Jump


Zelda- Breath Of The Wild:  Cryonis Rune
Zelda- Breath Of The Wild: Stasis Rune


Fall Guy: Door Dash
Fall Guy: Hex-a-gone

Spiderman: Swing
Spiderman: On sidewall Run



Zelda- Breath of the Wild: Rune Selection UI
Torch




Unity Gameplay Prototypes



The tassels beneath the sofa transform into harp strings.



Unreal AI Behavior


AI -EQS Hiding from the Player
AI -EQS Finding the Player




Me: chasing and Attack AI
AI - Guards Searching



 
Olivia Yin ︎ ︎ ︎ ︎ oliviayin21@gmail.com ︎︎