Olivia Yin

Game Designer // CREATIVE TECHNOLOGIST
 
Olivia Yin     Projects   Playground    About

Gameplay Prototypes

Recreating gameplay mechanics and systems from games I like in Unreal Engine and Unity, alongside experimental prototypes exploring new interactions and technical ideas. I break down core mechanics and rebuild them using different Unreal systems, including Blueprints, EQS, AI Behavior Trees, and other gameplay frameworks to explore implementation, structure, and technical design.

Unreal Gameplay Prototypes

Mario Odyssey: Chain Chomp Mechanics

Mario Odyssey: Frog Jump

Zelda - BotW: Cryonis Rune

Zelda - BotW: Stasis Rune

Fall Guys: Door Dash

Fall Guys: Hex-a-gone

Spiderman: Web Swing Mechanics

Spiderman: On Sidewall Run

Zelda - BotW: Rune Selection UI

FPS Perspective: Dynamic Torch

Unity Gameplay Prototypes

The tassels beneath the sofa transform into harp strings.

Unreal AI Behavior

AI - EQS Hiding from the Player

AI - EQS Finding the Player

Me: Chasing and Attack AI

AI - Guards Searching Behavior