Gameplay Prototypes
Recreating gameplay mechanics and systems from games I like in Unreal Engine and Unity, alongside experimental prototypes exploring new interactions and technical ideas.I break down core mechanics and rebuild them using different Unreal systems, including Blueprints, EQS, AI Behavior Trees, and other gameplay frameworks to explore implementation, structure, and technical design.
Unreal Gameplay Prototypes
Mario Odyssey: Chain Chomp Mechanics
Mario Odyssey:
Frog Jump
Zelda- Breath Of The Wild:
Cryonis Rune
Zelda- Breath Of The Wild:
Stasis Rune
Fall Guy: Door Dash
Fall Guy: Hex-a-gone
Spiderman: Swing
Spiderman:
On sidewall Run
Zelda- Breath of the Wild: Rune Selection UI
Torch
Unity Gameplay Prototypes
The tassels beneath the sofa transform into harp strings.
Unreal AI Behavior
AI -EQS Hiding from the Player
AI -EQS Finding the Player
Me: chasing and Attack AI
AI - Guards Searching