Detour Bus
Casual VR Road-Trip Game // Physics-Based Construction
"Detour Bus" is a comedic, room-scale casual VR construction game that challenges players to build winding, tactile highways around their own physical space. Tasked with guiding the dysfunctional Flowers family on a road trip across a vibrant, satirical Post-Infrastructure America, the experience blends physics-based level traversal with high-agency interactive storytelling.
Technical Pipeline & Toolsets
Level Design
01
Tactile Architectural Interactivity
The core gameplay loop centers on highly kinetic tactile mechanics, converting the empty air surrounding the player into a living engineering canvas. Players interactively piece together chaotic highway ribbons to build structural pathways, actively dodging unpredictable obstacles scattered throughout the stylized Post-Infrastructure levels.
As an artist and designer on the team, my focus lay in marrying aesthetic clarity with mechanical functionality—ensuring that every modular asset was instantly recognizable under changing lighting profiles while remaining perfectly optimized for rapid real-time spatial arrangement.
02
Comedic Spatial Environmental Puzzles
The environments operate as externalized comedic landscapes where the vehicle's automated motion dictates the pacing. Levels require players to rapidly diagnose environmental roadblocks, navigate tricky vertical drops, and craft unconventional structural detours on the fly to support the erratic driving path of the Flowers family. This tight interlocking of real-time physics tracking with situational environmental storytelling creates a high-agency, stress-free puzzle flow that leverages the immersive presence unique to virtual reality.